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Wednesday, February 8, 2017

Sound Quake (Updated 2/14)

2/14 Update:
  • Added link to Recall portraits post
  • Minor additions

Cinematic Trailer

Sound Quake was one of the Overwatch members mentioned by the younger brother in the Cinematic Trailer.
Timmy: In that one battle they had Sound Quake. Remember, he has, like, chest missiles?

Developer Comments

On November 7, 2015, during the Q&A portion of the World of Overwatch panel at BlizzCon, a fan asked about Sound Quake. Michael Chu and Chris Metzen both gave answers:
Michael Chu: What I would have to say is: you'll have to wait and see.
~
Chris Metzen: We're still developing characters like Sound Quake and things like that. We don't have a core plan for that character yet, but there's other characters that were mentioned in that flick, like Doomfist or whatever, that we're developing the idea of. 

Later on December 10, in an interview with PC Gamer, Chris Metzen answered questions about Doomfist mentioning Sound Quake briefly as well.
PC Gamer: At the time you guys released that cinematic, had you already made the Numbani map? Had you decided that you were going to go further with Doomfist? Or at that point was it literally just a gauntlet?  
Chris Metzen: At that point, when we made the cinematic, it was just a gauntlet. I remember we kind of had a writing team at the time as we were scripting that cinematic and Jeff Chamberlain, the director [of the announcement cinematic], really laid a lot of that out. But I'm like, I want to just have almost like a shotgun blast of flavor. So I had riffed Sound Quake and Doomfist, and I just personally enjoy riffing compound noun names if World of Warcraft is any indicator. So I just threw a bunch of shit out to make it sound like there's all this texture. I guess we're letting air out of the balloon and looking much less cool, but that was the intent of the flick—to create a sense of a far larger tapestry that we would actually weave together over time. And that's been my experience with all these game worlds over time. WoW started very, very humbly back with Warcraft 1. It's really time in this strata of ideas that give a world its real depth and the depth of its details and specificity.


Notes and Speculation 

  • Many believe that the big red character seen in concept art and in the Recall portraits could be Sound Quake. This is due to the yellow circles on the character's chest which could be the chest missiles.
From the Cinematic Trailer

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